Third-Person Sword Combat Game

​​Features
Player Abilities:
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Movement: The player can walk, run, and jump seamlessly.
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Weapon Handling: Equip and unequip weapons with smooth animations.
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Combat: Engage in sword combat with hit reaction montages that respond to the direction of the hit.
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Dodge: Players can dodge attacks, with dodging based on stamina. Stamina decreases with each dodge and regenerates over time.
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Health and Stamina: A robust health and stamina system to manage player endurance and survival.
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Collectibles: Accumulate coins and souls with an intuitive user interface.
Breakable Objects:
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Destruction: The game features breakable objects that the player can destroy.
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Valuable Items: Upon breaking these objects, valuable items are collected, adding another layer of interaction and reward.
Enemy AI:
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Patrolling and Chasing: Enemies patrol the area and chase the player upon detection.
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Combat: Enemies can attack the player using motion warping to enhance the realism of their attacks.
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Hit Reactions: Enemies have directional hit reactions similar to the player.
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Death and Loot: Upon dying, enemies spawn souls that the player can collect.
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Variety: The game includes different types of enemies, each with unique behaviors and attributes.
Combat Scenarios
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Fight 1: An intense combat scenario showcasing the player’s combat skills and enemy AI.
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Fight 2: Another combat encounter highlighting different strategies and enemy types.
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Fight 3: A challenging fight demonstrating advanced combat mechanics and AI behaviors.
Technical Implementation
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Programming Language: The entire game is developed using C++.
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AI Navigation: Enemies use an AI system for navigation and combat, ensuring they can effectively patrol and engage the player.
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Motion Warping: Enhances enemy attack animations, making combat interactions more dynamic and realistic.
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Meta Sounds: Both the player and enemies use meta sounds, creating a rich auditory experience.
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Modular Design: The codebase supports creating multiple types of weapons and enemies, allowing for extensive customization and expansion.
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Timestamps
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Walk, Run, Jump: 00:00:00
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Stamina Decrease: 00:00:14
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Equip/Unequip Weapon: 00:00:25
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Breakable Objects: 00:00:40
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Patrolling: 00:00:57
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Different Types of Enemies: 00:01:26
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Enemy Patrol, Chase, Attack: 00:01:57
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Fight 1: 00:02:44
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Fight 2: 00:03:22
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Fight 3: 00:04:21
Video
CyberStrike

Title: CyberStrike
Platform: Developed in Unreal Engine
Genre: Third-person shooter
Objective: Eliminate all enemies to win each level.
Gameplay:
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Engage in fast-paced combat in futuristic environments.
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Health systems for both player and enemies add tactical depth.
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Entire project developed in C++, including classes for health, controller, game mode, player, behavior tree services, tasks, gun class, and more.
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Enemies utilize Unreal Engine's Behavior Trees for dynamic movement, enhancing their AI capabilities and strategic challenge.
Unique Features:
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Visuals: Particle effects enhance explosions and gunfire.
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Audio: Immersive sound effects intensify the cybernetic atmosphere.
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Camera: Dynamic shakes heighten action sequences.
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UI: Streamlined menus for easy navigation.
Animation:
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Foot IK: Realistic foot placement improves character movement.
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Smooth Animation: Fluid motion in all directions for polished gameplay.
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Jump Animation: Blend Space and Animation Blueprints for seamless jumps.
CyberStrike offers intense third-person shooter action, with the entire project developed in C++ within Unreal Engine, featuring advanced enemy AI driven by Behavior Trees, immersive features, and polished gameplay for an unparalleled gaming experience.
Video
Win
Loose
Dungeon Master

Project Name: Toon Tanks
Software Use: Unreal Engine 5/Blueprints/C++/Visual Studio Community
Platform :Windows PC
Objective: Navigate your tank through level filled with enemy turrets ,destroying them to clear level
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Description:
Gameplay Mechanics:
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Control a tank with movement options(forward, backward, left, right).
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Encounter enemy turrets that fire projectiles at your tank.
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Shoot projectiles from your tank to destroy enemy turrets.
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Health system for player's tank and enemy turrets.
Unique Features:
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Particle Effects: Explosions upon turret and tank destruction and other actions for enhanced visuals.
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Sounds: Turret firing and explosions for immersive gameplay.
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Camera Shake: Intensify actions like firing and taking damage with dynamic camera effects:
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Start and End UI: User interface for start screen, options, and level completion details.
​
Video
Dungeon Master

Project Name: Dungeon Master
Software Use: Unreal Engine 5/Blueprints/C++/Visual Studio Community
Platform :Windows PC
Description:
​
The game is called Dungeon Master. It's an adventure game where you venture inside the dungeon to loot treasure. Solve the mini puzzle for opening and closing a door to access the treasure inside and then exit the dungeon to win the game.
Video
Little Adventure

Project Name: Little Adventure
Software Use: Unreal Engine 5,Blueprints,C++
Assets:From Epic Game MarketPlace
Platform :Windows PC
Description:
Littel Adventure is small obstacle course game powered by Unreal Engine.
Avoid the obstacles and reach your goal and complete your game
Video
Endless Runner

Project Name: Endless Runner
Software Use :Unreal Engine 5,
Platform: Windows PC
Description:
Endless Runner is an exhilarating endless runner game powered by Unreal Engine.
Race through a visually captivating futuristic landscape, dodging obstacles, collecting coins, and mastering swift moves like jumping and sliding.
Activate the Magnet Power for automatic coin collection and boost your score. With an easy-to-use interface displaying your progress, Endless Runner also features diverse menus, including options for customization, credits, and a pause menu for strategic breaks.
Experience the perfect blend of simplicity and excitement as you embark on an endless journey, aiming to break your own records and conquer the challenges that await in this dynamic, fast-paced gaming adventure.
Screenshots



Video
Cubethon Game
Project Name: CubeThon Game
Software Use :Unreal Engine 5,
Platform: Windows PC
Description:
Simple Cube Game where cube move forward automatically and you been able to control lateral movements and try to reach goals
It has three levels with UI,StartMenu,RestartMenu.

Video
Cubethon
Day
Night
Test FPS Game
Project Name: Test FPS Game
Software Use :Unreal Engine 5,
Platform: Windows PC
Description:
You shoot the three targets in front of you within limited time.
if you fail to shoot three targets within given time you fail the mission and need to restart there is also winning and restart UI as well
